Week’s
5 assignment 1 has to do with games, simulations and virtual environment. We had to choose 2 and explain how I would
incorporate them into my professional practice.
As
we have seen throughout this weeks’ research there are many games, simulations
and virtual applications on the market and that can be used to enhance adult
education. The most important thing I have learned this week is that we as
educators need to find out what will and will not work with our students. We know that all students have their own
needs and wants and we have to be able to try to accomplish meeting their needs
and wants. I believe that no matter what
we use whether it be games, simulations or virtual environment, adult can learn
from them all with proper guidance, ongoing feedback, and rules.
The
2 technologies I would like to incorporate when teaching my adults the English
language are: (1) Virtual Environment - Second
Life - http://secondlife.com/
Virtual worlds is a learning environment in which teachers
and students can interact with each other, while playing different roles and
develop their own online identity (Lynch, 2002).
Second Life is leading in the 3D virtual world. In this imaginary world one builds an avatar
to your liking, you can travel anywhere you like, you can have beaches, buildings,
people, cafes, mountains, stores, streets, etc. eat at the best restaurants, we
can shop at the most expensive stores across the world, etc. One will have fun
with people from all parts of the world, we can listen to live performances
(music), we can play games, and we can even create a space for a virtual
classrooms that are very similar to ‘real-life’ classrooms. One can act out real life situations. The use
of Second Life with my adult learners will help with their communications,
listening, speaking skills.
3-D virtual
world provides students with immersive and interactive real-life communications
with people around the world. SL has opened
many doors to learning a second language. Two ways of communicating within SL
(1) text-based chat or (2) live chat.
Besides communication via, text messages and conversation via audio,
avatars can also interact with each by using simple gestures, waving, thumbs-up
or down. Other things that students will
benefits from (1) creating a strong environment, (2) opportunities for strong
interaction and building communities (3) cooperation skills will be taught, (4)
they will learn how to share (5) motivation, and involvement will increase and
anxiety will decrease. One downfall is that they can be very costly (Hismanoglu,
2012).
SL allows us to
set up different scenarios to act out real life situations allow one to learn
new words rather than just memorizing them.
A way to incorporate this is role-playing. Example - I am waitress and
student is customer ordering food. They will practice vocabulary words as well
as learn new ones.
The second application would be games. http://www.eslgamesworld.com/.
There are many games on this site that can be
used for both adults and children. Games liven up and motivate students to want
to learn. Bonk (2009, p, 289) suggest that “as gaming experiences
grow, today’s learners are seeking richer and more engaging educational
experiences.” Games are used to test vocabulary, practice conversing,
learn tenses, etc. Games
can be used before a lessons, during a lesson or even to take a quick break
from lecture. This site offers the
following ESL games: Snakes and Ladders, Hangman, Spelling games,
Wheel of Fortune, TV Games (Betting Game), Mazes, Memory Games, Matching
exercises, Sequencing exercises, Picture Quizzes and more.
Thanks, hope everyone is having a great week thus far.
Gracesinda
References
Bonk,
C. J. (2009). The world is open: How web technology is revolutionizing
education. San Francisco, CA: Jossey-Bass. Retrieved from the Walden
Library databases.
ESL Game World
(2015). Welcome to ESL Games World- Fun
Games for ESL/EFL Lessons. Retrieved
from http://www.eslgamesworld.com/.
Hismanoglu, M. (2012). Integrating Second Life into an EFL
classroom: A New Dimension in Foreign Language Learning and Teaching. Retrieved from http://www.ijonte.org/FileUpload/ks63207/File/09.hismanoglu.pdf
Lynch, S.
(2002). Preparing language teachers to
teach in virtual worlds. Retrieved from lib.dr.iastate.edu/cgi/viewcontent.cgi?article=3470&context=etd